Mount And Blade Warband Best Starting Area
Setting up in Vaegir country is a good idea. They have good archers, good cavalry and great 2-hander infantry. Their territory has tonnes of bandits with great armor and weapon drops. You also aren't bordered on all sides like Swadia. The Nords are usually seen as a noob faction because of the quality.
Mount & Blade is an indie - developed by TaleWorlds Entertainment and published. It is a game, set in the of Calradia, where you begin with, and are then expected to impress a king of your choice and conquer the world for him (or whatever else you feel like, really).
You can hire, train them, trade between cities, fight bandits, and even become a vassal to a lord and be granted a village, castle, or town.The game has both third person and first person view, the former better for melee and the latter better for ranged weapons. The combat uses a physics engine that determines the speed of a swing, relative to the target, and gives a percentage bonus (or penalty) to the damage of the attack based on its relative speed. Missiles like arrows all travel in arcs and bows are less accurate the longer the shot is drawn, accounting for fatigue. The game (and Taleworlds) started as an indie project by two people,.
Mount And Blade Warband Strategy Guide
- Crusader - Sed Doloris, Sed Sanguis (Only Pain, Only Blood) is a Mount c Blade Warband mod set in the Middle Ages, in the area called 'the Holy Land'. Now, as you arrive to the Middle-East, three faiths crash for these lands: the Christian, the Muslim and the Ortodox.
- Apr 29, 2017 - The big reason Swadia is the most newbie friendly is because they have the weakest bandits in their area. (And comparativly weak deserters,.
Before its 2007 release, the game spent three years in public beta testing, inspiring a highly active community that continues to this day. Some modders went on to join the official developers.An called Mount & Blade: Warband came out in April 2010, featuring a significantly improved combat model, a revamped single-player campaign with more in-depth political system, new items and locations, and probably the most called-for feature, multiplayer.Released in late 2009 in Eastern Europe and May 2011 in North America and the rest of Europe was Mount & Blade: With Fire and Sword, effectively a mod for Warband developed by the Ukrainian group SiCh Studio and Russian Snowberry Connection (former Snowberry Connection). It adds early guns, a, improves town-management and gives more options than just ' in sieges as well as a storyline to follow.: No matter how high its encumbrance is. Averted with NPC lords, who switch to civvies when resting in a castle or town.
The player character will also take off his helm and weapons while visiting.: It might not be very historically correct to have Vikings fighting Mongolian horse archers, but boy is it fun.: Lady Isolla of Suno, Arwa the Pearled One, and a few of the companions (Ymira, Klethi, Deshavi, Katrin, Matheld). And the player, if they so choose.: The game does this on the world map, but the actual number of troops + prisoners is displayed alongside the sprite, and as you get closer, you can see the number and type of troops in each party. The exact same system is applied to each of the parties in game, including the player's one.:.
Items you buy are generally really expensive, especially high end armor. But if you sell said gear back to the merchants later, they'll only offer you a tiny fraction of the cost. The trading skill mitigates this, but either way unless you obtained said loot from fighting, don't expect to get back what you paid for it. The above applies mostly to arms, armor, and horses, however.
Trade commodities can be profitably traded between cities, assuming you know the best locations to buy and sell a given good.: The constant wars between the various kingdoms create opportunities for wandering adventurers to make a name for themselves, and the bandits that pop up in the absence of any effective police force (because most of the kingdoms' resources are going into fighting the wars) ensures there are plenty of targets for guilt-free looting and level-grinding.: The one you start with, usually. The description given lists it as ',' implying old age, overuse, or injury in its past life (or any combination of the three).:. Computer-controlled ranged troops see perfectly through fog, shooting at you long before you get close enough to see them. Fortunately the same applies to your hirelings. Lost track of where the enemies are in battle? Just follow the AI! They know exactly where those last remaining horse archers are.
They also know exactly when the final enemy is slain, even if it took place a distance away. Or you can just and see where everyone is.: While it's pointless to use one in late game, it's possible to assemble one early on. All your female PC needs is to do solo runs against outlaw warbands (hey, nobody said it would be easy!), until she liberates and recruits some peasant women. Then, with her following, she can liberate more women (and perhaps hire a female NPC or two). Sure, at first the troop are little more than pretty cannon fodder, but survivors will eventually grow into, and that's about as Amazon-esque as women in this game can get. As a bonus, Sword Sisters are among the strongest non-mounted units in the game, and have the fastest upgrade progression.:.
Can occur when your character or your horse is impaled with a lot of arrows and thrown weapons. Nothing like riding a horse that has five thrown spears sticking out of it, while your character becomes a human pincushion with multiple arrows sticking out. Better still, if your horse's injury is a single arrow between the eyes, you get a unicorn. Take out a mounted enemy while he's charging full steam.
Watch the rider end up rolled over by his mount's corpse.:. As far as all the medieval weapons and armour go,. The only would be that of ).: Axes have a bonus against shields and throwing axes are one of the signature weapons of Nord Huscarls.: Trading goods is one way to make money, and Warband allows investing in personal enterprises.: Each kingdom has a particular beast sign in their menu. Swadians have the lion, Rhodoks the bear, Vaegirs a snow leopard, Khergits a wolf, Nords a raven and the Sarranids have a falcon.:. Played straight except for headshots, usually.
Though there's still sometimes the amusing sight of one of the tougher units charging on with an arrow sticking out of his eye. Hey, at least the flinching animation can interrupt the attack animation of an incoming cavalier and save your life. Rarer when full damage is enabled; two arrows are usually lethal unless their target is wearing plate armor.
Still played straight for the player, in that they'll never actually kill you (outside of With Fire and Sword, anyway). Then again, neither does anything else. Horses can take quite an amount of punishment, sometimes needing 3 arrows to the head before dropping.: King Graveth won the Rhodok election by coming in armed and announcing that there was a Swadian raiding party that was coming to kill the electoral council, and that he'd only defend them if they elected him immediately. Graveth lauds this; he despises the patricians of the towns and considers their democracy a sham.:. Averted, the limit is based on skills and renown.
It's still strangely specific, but at least it's based on something. That said however, there are mods out there that lets you adjust how many troops are present on the battlefield. So if you have 150 men, and you want all of them out there, you can modify the number so that all of them can be on the field at once. However, this trope also comes into play, because increasing it too much will slow your computer down during these fights, hence why they attempted to limit the number of troops at any given time, and as troops were killed and taken off the field, more could be presented in the form of reinforcements. But if your computer can handle the increased numbers, said fights become truly epic.: Averted, though with cheaper armor at lower levels you might think this is the case.: In game combination of Iron Greaves or Plate Boots, Gauntlets, and (especially) Plate Armor and a Winged Great Helmet. Though many favor substituting the last one for a Great Helmet because of its' nearly-as-high protection, cheaper cost, and less likelihood of screwing with ranged shots. Not activated in the base game is, which fit this trope so much it was.
Though it was later re-imagined and re-imported into With Fire & Sword.: The various bandits (particularly the Looters and Mountain Bandits), the deserters. And theoretically -.:. Enemy and ally AI is lacking.
Riding close by enemies attempting to reach your archers will cause them to either drop their own bows and pull out melee weapons, or turn around and leave their back unshielded, letting your own archers nail them. Cavalry doesn't understand how to use the jousting lance properly, which is particularly noticeable in tournaments, where you can typically find a trio of knights stuck in a corner on their horse, poking at each other for 0 damage with the lance. The chance of archers shooting you in the back, or the guarantee of a guy on a horse stabbing you in the back? Smarter then you think.until they realize your cavalry forces suddenly show up en masse behind them because they were too distracted by you. Note that they still do this even if you have a tower shield pasted to your back, falling back into stupidity. Played straight if you auto-resolve a battle. Unless you outnumber the enemy group vastly, you're going to suffer quite a few casualties on your side, including supposedly 'elite' troops.
You're almost always better off just jumping into the battle, and if you don't really feel like fighting, just hang back and watch your guys slaughter the enemy forces, especially if they're mostly low level units. Also played straight if you use the cheat to let the computer takeover your character. While interesting to watch, your character then becomes incredibly stupid and can barely hold his own against peasants.: An inverted example. The American and European boxarts depict roughly the same scene, but the American boxart has a bunch of bright light added and has a clear sky, with expressions indicating it is set during preparation for battle and is drawn slightly more 'realistically'. The European art is much darker and stylized, set during battle and has an overcast sky.
Rating differences are likely behind this (The ESRB rating is Teen, while the PEGI rating is 16+).: Whereas the original M&B was fairly sensible in this respect, WB has situations where you're arbitrarily denied reinforcements or the use of some of your weapons.: Downplayed. Warband Steam version has an achievement for visiting each of the towns, but only the towns (not the castles and villages). It still requires to travel across the whole continent.: The Steam version of WB now has 74 achievements.:. An especially outrageous case of this occurs when the player finds himself in a besieged city that has no hope of defending itself. It is impossible to leave the city by stealth or to surrender, the only options available on the city screen are to join the battle or send the troops in on their own. And due to the fact that the, the only thing you can do is throw all your troops in vain at the enemy and then let the enemy knock you out as well. Only after being defeated and captured are you allowed to load a prior saved game.
Or you can simply Ctrl+Alt+Delete, and end the game process, and then reload.: Arrows fired from horseback while moving now actually pick up momentum in the direction of the horse's movement, forcing veteran horse archer players to unlearn what they have learned.: It can seem that gaining renown at higher levels/troop sizes can be difficult. However, if you fight a much larger army with a smaller one, and win, you can still gain a lot of renown, and the bigger the difference in size the better. This works even if you're by yourself or with a very small party, and get attacked by a group of say, 40 bandits. However, keep in mind that unless you're using high level units and utilizing them where they work best, such as cavalry in an open field battle without hills or a river, it can be difficult to fight off a larger force. Hence why winning with a smaller group earns you bigger renown.:. While the starting stats still favor females, the politics system favors males and up front tells you at character creation that non-noble non-males are the equivalent of a.
This extends into the plot, with the two female Claimants both having sexism as a major part of denying their claim to their thrones. Hakim in particular has little more excuse for why Arwa is unfit to rule than 'Women are evil seducers who are too incompetent to run the Sultanate, and the previous ruler either had more kindness than sense to name Arwa his successor, was seduced and deceived by her, or possibly both.' .: Seems to have had one planned: The game allows feudal lords to host feasts at their towns or castles, and wandering poets tell you about the benefits of performing well in the tournaments held during town feasts, as well as on the hunts held in castle feasts. Tournaments are an essential part of a feast, giving the player something to do besides talk, as feasts themselves are rather plain. They also provide the means to impress a potential spouse and/or lord in town.: The DLC is more or less the Brytenwalda campaign ascended as an official Mount & Blade DLC and ported by Brytenwalda developpers.: The campaign is set in British Isles of the era.: In the 'Last of the Tuatha de Danaan' storyline, you can recruit Bran mac Caliacas, the youngest son of a leader of a village out in the least inhabited end of Connacht in Ireland. He is level 31 and has 380 in all weapon skills, and huge ranks in several combat skills. He hopes one day to earn enough money to buy a farm and marry a girl.: with an These two items together can make you insanely tough to kill off, even with gunpowder or an enemy cavalry charge.: The game's portrayal of Eastern Europe and Western Asia is highly inaccurate, for starters the Baltic Sea is somehow pulled into the maps west rather than being directly north to Poland and looks nothing like it does in real life.
Multiple towns have very strange distances in relation to each other.:. A firing line of rookie troopers can fail to hit an entire army. A natural consequence of using black powder muskets, which historically were that inaccurate.
Mount And Blade Warband Guide
That being said, elite soldiers as well as a properly managed character and companions can quickly invert this trope, pounding down masses of deathly accurate fire.: When you have enough men, you can order your army to construct a wagon fort to provide you protection if attacked at the cost of maneuverability and speed. It can even be rolled along with you as you move on the world map, albeit at a far slower pace than the norm.: The appearance of Black Armor, especially when coupled with an Armet. Considering these two items are, you and your companions are advised to Invoke this trope.: A decent bodyshot with a pistol can send a bandit corpse flying a foot or two, and it goes up from there until some routed brigand gets shot in the back with one of the bigger muskets and gets sent flying forward like he was hit by a car. However, it was fixed. Enemy soldiers usually slump down and ragdoll reasonably.: King Jan Kashmir of Poland heavily relies on soldiers so supplement his native soldiers, and they cut a villainous figure if you are fighting against Poland and later even if you are playing for Poland, when King Jan reacts to an attempted uprising by using them and more allied armies from the German Emperor to try and overthrow Poland's republican institutions and create an absolute regime. Karl X of Sweden also uses considerable amounts of Scottish soldiers, but they are not a discrete or as uniformly antagonistic.: Units can be arranged to 1-4 deep lines. Suprisingly, Units tend to remain and/or reform the formation unless told to charge.: Grenades introduced in this version of the game look like this.
Justified as these kinds of bombs were the first and only available explosives in the time period the game is roughly based.: Tons, and as a mercenary you can indulge in it as well even though it might not be the most prudent choice in addition, Every single one of the three main story quests features you being betrayed in some fashion by an ally. The Polish-Lithuanian quest probably tops the list because almost every single plot-important Commonwealth character will betray you, including one who is actually the good guy.: Attempted by King Jan Kashmir of Poland in the penultimate missions of The Deluge questline, on his own government nonetheless.: The plot quest for the Cossack faction involves looking for a unique mace (the 'Black Mace'). When discovered, it happens to be one of the most powerful one-handed weapon of the game.: Prominently featured for almost every faction. The Kingdom of Sweden employs vast numbers of Scottish soldiers and commanders, the Polish-Lithuanian Commonwealth receives considerable support from and employs, and the Crimean Khanate is propped up by expeditionary forces of its' Note that while the Poles can recruit Scottish soldiers and the Swedes can recruit Germans, those are highly limited and not likely to feature them heavily.: Featured particularly prominently, even in comparison to other games in the series. Like them, you start out as a low-level scrub armed with third rate equipment and the clothes on your back for protection, making you a glass cannon who is incapable of taking on regular troops. Unlike them, even most of now have.: The party members heroes of the game have the same background as those from Mount & Blade, the same appearance or the same skills. Or all this in the same time.: Putting female clothing on your male character will cause him to sprout breasts.: Your hero always ends up dead at the end of The Deluge questline; the only difference is how it happens and what you leave behind.
At the most extreme case, this happens in the quest's 'golden ending' at the hands of a single assassin after you've conquered the entire map. Because apparently someone who is functionally immortal in the game, has cut their teeth fighting the of Sweden and spreading an empire from Siberia to Prussia can die suddenly at the hands of an assassin you would probably be able to beat down in actual gameplay.: The faction leaders are historical characters from the 17th century.: The Cossacks and Crimeans/Ta(r)tars both fit to greater or lesser degrees, but unlike most cases these are played realistically. If you deal with them in any great detail, you will see that they are a lot more than raiding barbarians.: Most battles tend to begin with every single musketeer firing off their first shot at once. In the bigger ones, this first salvo tends to be a wall of bullets that takes down an entire line of soldiers.: Avaible as a unit as well as player charater. With some training, your companions also.: Continuing a TaleWorlds tradition, the initial release sees bugs and absurdities abound and key features missing.
It's a little better presented than Warband's initial release was was but it's still clearly incomplete.: Doesn't do much damage, but it can be done by switching to melee mode while using a firearm. Muskets do have a bit of range like this, and pistols themselves are surprisingly quick to swing, so you're not completely defenseless.: One of the big advantages of pistols. Sure, they take a little while to reload, but once reloaded they're fast to aim, letting you put a bullet on someone's kidney before they've even gotten a proper backswing.: are mentioned by an NPC. Also, one of the books you can buy (the one handling the power of the state).: One of the skill books in the game is. While the title suggest it should be a tactical manual, the book instead increases Trainer skill, since it's a manual of how to raise and train your army.: is the subject at the center of the fittingly-named 'Secret of the Black Mace' Cossack storyline, which revolves around you and several others trying to discover it. When you actually do find it, it averts a typical cliche of this trope by being the of all the melee weapons in the game.: Grenades. They're expensive as all hell and don't refill like bullets or arrows do, but they hurt more than anything else in the game in a big radius, so even without skillpoints in grenade throwing you can wipe out several troops with just one.
If you're willing to spend points in it, though, the radius starts getting seriously big, so you can soften up a siege/wagon fort considerably, if not wipe it out completely in the latter case.: The Weapon-Master, Armor Master, and Horse Master guilds/craftsmen that can be found in the town square of forts or cities. If you are willing to pay through the nose, they can guarantee you the finest kinds of equipment in the game save for the Black Mace.
NoteThe weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.Once you have chosen the aspects of your background you move onto.The information below is applicable for v1.011. For earlier versions see. Base character Original Mount&Blade AttributesProficienciesSkillsGender.
Mount And Blade Bannerlord
STR: 5. AGI: 5.
INT: 4. CHA: 5. One-handed weapons: 30. Two-handed weapons: 30.
Polearms: 30. Archery: 30. Crossbows: 30. Throwing: 30. Riding: 1.
Leadership: 1. Male: STR +1, CHA +1. Female: AGI +1, INT +1Warband AttributesProficienciesSkillsGender.
STR: 5. AGI: 5. INT: 4. CHA: 5.
One-handed weapons: 42. Two-handed weapons: 18. Polearms: 20. Archery: 15. Crossbows: 17.
Throwing: 19. Riding: 1. Leadership: 1. Male: STR +1, CHA +1.
Female: AGI +1, INT +1Your father was. The point distribution screen.Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving.
Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.Once you have decided on a saving mode you get to distribute points to your and (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name. Starting location In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from, ( in Warband),. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.